In looking at the performance of integrated graphics one has to consider the target market for the motherboard. A normal user will not want to pair the integrated graphics of the 9300 with a QX9770, as anyone who buys a $1000 CPU will likely not want to use integrated graphics and use a discrete card instead.
There’s also the problem of the boards not supporting FSB 1600 CPUs Therefore instead of using our standard video card platform CPU, the QX9770 to test the graphics I decided to use the test CPU for the motherboard, the E6750 as an indication of performance with a mid-range CPU. I’ve also included performance of the DG45ID motherboard from Intel with their latest graphics chipset, the G45. One other thing to note is that Quake Wars wouldn’t even run on the Intel G45 motherboard giving an error that the graphics card doesn’t support necessary OpenGL extensions GL_ARB_texture_rectangle, GL_EXT_texture_rectangle, GL_ARB_occlusion _query, GL_ARB_fragment_program, GL_ARB_shader_objects, GL_ARB_vertex_shader, or GL_ARB_fragment_shader.
Test System 1
- Intel E6750 CPU running at 2.66GHz
- ASUS, GeForce P5N7A-VM GeForce 9300 with 512MB set aside for graphics latest NVIDIA drivers
- 2GB Crucial Tracer DDR2-1066MHz memory running at 800MHz
- 2 74GB WD Raptor SATA drives in RAID 0 mode
- Coolermaster CPU Cooler
- Rosewill 950W PSU
- Windows Vista 32-bit Business with SP1 installed
Test System 2
- Intel DG45X1 motherboard
- Intel E6750 CPU running at 2.66GHz2GB Crucial Tracer DDR2-1066MHz memory running at 800MHz
- Intel G45 integrated graphics 256MB allocated for graphics (Maximum allowed)
- 2 74GB WD Raptor SATA drives in RAID 0 mode
- Coolermaster CPU Cooler
- Rosewill 950W PSU
- Windows Vista 32-bit Business with SP1 installed
Tests
- Crysis 1024x768 no AA no AF, High settings
- Unreal Tournament 3 1024x768 no AA no AF
- COD 4 1024x768 no AA no AF
- Quake Wars 1024x768 no AA no AF
- 3DMark 05/06/Vantage





