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I modified our test system slightly to reflect the fact that the GeForce 8800GTX is going to be CPU limited in a lot of situations. A FX-62 is the fastest available AMD Athlon CPU. I decided to do something a little different on the 8800GTX review. Not only did I test the cards with the regular performance numbers I also tested the cards with 8X, 16X and 16XS to show performance levels throughout the spectrum of AA and AF. Note that 16x is the new Coverage AA mode I talked about earlier.
Test System
- Asus M2N32-SLI
- AMD Athlon FX-62 CPU running at 2.8 GHz
- 2GB Corsair DD2 1066MHz EPP SLI Certified memory
- 2X 74 GB Western Digital Raptor SATA HDDs 10000 RPM
- ASUS 8800GTX video card running 96.94 Forceware drivers
- Enermax 850W PSU
- Windows XP with SP2
- DirectX 9.0c
Test Software
- F.E.A.R. 1280x960, 1600x1200, 2048x1536 no AA no AF Performance demo
- COD2 1280x1024, 1600x1200, 1920x1200, 2048x1536 no AA no AF, 4x AA 16x AF
- Oblivion 1280x1024, 1600x1200, 1920x1200, 2048x1536 no AA no AF, 4x AA 16x AF
- Doom 3 1024x768 1280x1024, 1600x1200 no AA no AF, 4x AA 16x AF HQ
- Quake4 1024x768, 1280x1024, 1600x1200, no AA no AF, 4x AA 16x AF HQ
- 3Dmark06 1280x1024, 1600x1200, 1920x1200, 2048x1536 default run
- 3dmark05 1280x1024, 1600x1200, 1920x1200, 2048x1536 default run
FSAA performance
- F.E.A.R. 1280x960, 1600x1200, 2048x1536 16x AA 16x AF, 16XQ 16x AF Performance demo Transparency AA Supersampling enabled, GC AA enabled, Anistropic Filtering optimizations disabled
- COD2 1280x1024, 1600x1200, 1920x1200, 2048x1536 16x AA 16x AF, 16xQ AA 16x AF
- Oblivion 1280x1024, 1600x1200, 1920x1200, 2048x1536 16x AA 16x AF, 16xQ AA 16x AF
- Doom 3 1024x768 1280x1024, 1600x1200 16x AA 16x AF, 16XQ 16x AF Performance demo Transparency AA Supersampling enabled, GC AA enabled, Anistropic Filtering optimizations disabled
- Quake4 1024x768, 1280x1024, 1600x1200 , 2048x1536 16x AA 16x AF, 16XQ 16x AF Performance demo Transparency AA Supersampling enabled, GC AA enabled, Anistropic Filtering optimizations disabled
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