Table of Contents:
- ZOTAC GTX 680 (Kepler) Video Card Review And Benchmarks
- NVIDIA GTX 680 SMX GPC
- NVIDIA's GPU Boost
- Smoother NVIDIA FXAA
- Better Adaptive VSync
- Single GPU 3D-Vision Surround
- ZOTAC GTX 680 Speeds And Feeds
- ZOTAC GTX 680 Noise And Heat
- ZOTAC GTX 680 Gaming At 1920X1080
- ZOTAC GTX 680 Testing Methods
- ZOTAC GTX 680 Performance Results
- ZOTAC GTX 680 Final Thoughts
NVIDIA is always striving to get the most realistic and visually impressive gaming experience and over the years have developed new technologies to archive this goal. Aliasing is the edges of a said rendered object and how it looks either smooth and real or jagged and looking like a rough edge. NVIDIA FXAA technology harnesses the power of the GPU’s CUDA Cores to reduce visible aliasing. It is applied along with other post processing steps like motion blur and bloom. For game engines making use of deferred shading, FXAA provides a performance and memory advantage over deferred shading with multi-sample anti-aliasing (MSAA). NVIDIA FXAA was first implemented in games last year beginning with Age of Conan. Since then, FXAA has shipped in 15 additional titles. As NVIDIA advances their FXAA we get to see our games in finer detail than previously possible and the better and finer the lines around objects look the closer to real life gaming is visually becoming. Here are some other titles committed to using NVIDIA's FXAA technology.






