NVIDIA's Head Ashu Rege Talks GPU Computing and Stereo 3D

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NVIDIA's Head Ashu Rege Talks GPU Computing and Stereo 3D

Postby roop452 » Wed Feb 17, 2010 8:32 pm

As the computing functionality and horsepower of GPUs has grown over the last few years, the role of the GPU is rapidly expanding to game tasks beyond rasterization-based graphics. Ashu Rege is coming this February to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit to talk about the novel uses of GPU computing for solving a variety of problems in game computing including game physics, artificial intelligence, animation, post-processing effects and others.

Ashu's second talk at IGDS 2010 on the 27th of February covers Stereoscopic 3D graphics technology, and the common pitfalls and solutions a developer needs to be aware of to ensure that their content will create a compelling 3D experience. He will talk abot achieving out of screen effects, displaying 3D video content and how to design a 3D friendly user interface.

Ashu is Director of Content and Technology at NVIDIA managing the Content Management, Evangelism, Developer Technology, PhysX and APEX groups. Previously he was a devtech engineer working with developers around the world on different applications. In various companies related to computer graphics and modeling, networking and internet technologies. He is an expert on games, graphics, geometric modeling, AI, error-correction codes and networking among other areas.

India GDS (IGDS) is the quintessential Indian game industry event focused on inspiring, connecting and educating the Indian game developer ecosystem. Attend IGDS to get inspired, learn from the gurus who have gamed their way to success, and join a club that seeks competence to grab a share in the $43 billion global gaming development pie. View complete details of experts and stellar sessions here:gamedevelopersummit dot com
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