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 Post subject: securRom on steam?
PostPosted: Mon Oct 20, 2008 2:59 pm 
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Black Belt
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Joined: Mon Apr 12, 2004 2:32 pm
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Location: Chicago
So if steam games now have securRom how does that work? Can't you just install the game, backup your steam games and then when you switch computers restore the steam backup and the game would be back without being "activated" again?


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PostPosted: Mon Oct 20, 2008 5:55 pm 
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Black Belt 5th Degree
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Not sure if it has variations, but the kind used in Spore and a bunch of other games lets you install 5 times period. If you go over 5 times you have to call the company every time and I'm sure there's a limit. Its a horrible technology that violates the right of first sale since you can't re-sell the software as you see fit. Its a method to make you pay $60 for a rental.

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PostPosted: Mon Oct 20, 2008 10:52 pm 
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Black Belt
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Yeah, and Far Cry 2 is saddled with it. I was actually going to buy it (not generally a fan of FPS games but this one looked pretty damned good), but it's off my list now.

There aren't so much variations, as I understand it, rather just various functions of SecuROM v7.x that can be turned on or off. As far as I know, you will be limited to 5 activations for FC2 even on the Steam version, as Ghen suggested. (btw, 5 isn't set in stone. The publisher decides the limit. I just read that Sacred 2 has this DRM as well and they're limiting you to 2 activations).

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PostPosted: Tue Oct 21, 2008 8:46 pm 
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Black Belt
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right even the steam store says 3rd party drm limit 5 activations but what if you download, install it, activate it and then back up your steam games. Like go to File --> Backup Games in steam. Then when you restore the backup you get all the games back as they were before the restore right? So wouldn't it already be activiated so you could just do that instead of downloading it and reinstalling it and then having to activate it.


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PostPosted: Wed Oct 22, 2008 10:04 am 
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Black Belt
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I can't say for sure. With SecuROM all bets are off. I wouldn't count on it.

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PostPosted: Wed Oct 22, 2008 6:35 pm 
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Black Belt
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and why are people so against it? I'm starting to look at games like other apps, such as microsoft office, you pay for it and then you can activate it so many times and whatever and then you have to buy more licenses. Same thing for games now, and it shouldnt be suprising cause games are just as complex if not more and really stretch the limits of hardware and overall technology. Plus a game is $50 office pro is what $400 or $500 and you have a limit to how many times you can install 1 copy of it.


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PostPosted: Sun Oct 26, 2008 7:57 am 
cwl157 wrote:
and why are people so against it? I'm starting to look at games like other apps, such as microsoft office, you pay for it and then you can activate it so many times and whatever and then you have to buy more licenses. Same thing for games now, and it shouldnt be suprising cause games are just as complex if not more and really stretch the limits of hardware and overall technology. Plus a game is $50 office pro is what $400 or $500 and you have a limit to how many times you can install 1 copy of it.


Last i checked, games weren't used a productivity suites. Although with logic like this, don't come crying when games go up even more in price and have even stricter DRM


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PostPosted: Mon Oct 27, 2008 8:06 pm 
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Black Belt
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you are correct they are not productivity suites, however, can you argue that they are not just as complex and don't take millions of dollars to produce? I am against DRM and do not agree with the way the video game industry is going about this. A drm based system installed on your computer to monitor these things is not necessary. A license per machine based system is a much better approach. You could say the game industry is behind in software distribution, since licensing is how all other software is distributed these days, its time for video games to catch up with the rest of the software industry. This doesn't mean i like it, i like buying a game for $50 and getting unlimited access to it, but thats not the software trend these days and with game development costs so high i dont see this continuing. Now the question is how will a system like this work for console based games... or can it?


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