Vlad Mihaiescu 01/29/2008 · 01-29-2008 · Category:
I’m really starting to wonder if there’s some kind of law that I’m not familiar with that requires RTSs to have exactly three races or factions.
RTSs such as Empire Earth III, Ancient Wars – Sparta among several others, only have three unique factions. SEGA’s Universe at War – Earth Assault follows in their footsteps with its three available factions as well. And for some reason, just as Empire Earth III and Ancient Wars – Sparta, Universe at War is just as bad. Honestly, because of the gameplay, is probably worse.
As I have mentioned above, SEGA’s Universe at War – Earth Assault features three races. It really should feature four, but I guess that since humanity is for the most part destroyed, the humans don’t really matter in this game. After playing the prelude, you abandon humanity and its technology and trade off playing as one of the alien races.
All kidding aside, this really is a beautiful story that unfortunately is presented very poorly. For short, Earth’s military is annihilated, the Hierarchy is destroying everything in site, the Novus show up to “help” but in reality they destroy the planet just as much as the Hierarchy in their battles, and finally the Masari wake up and decide that its time for them to cleanse the universe of both the machine race and the Hierarchy. If the story came out in a novel I would buy it in a heartbeat, unfortunately it is told from a poorly designed video game. Sounds chaotic? Well it is. But I guess chaos is part of any war, especially a war that involves the entire universe.
- The Story
- The Races
- Graphics and Sound
- Gameplay and Controls
- System Requirements