Ben Sun · 02-09-2009 · Category:
Mirror's Edge is one of the first titles that fully use the PhysX effects available on NVIDIA cards throughout the game. Previous games like Half Life 2 and Unreal Tournament 3 used physics in areas like ragdoll physics or on particles on the ground but Mirror's Edge take it to a whole new level. Every facet of the game uses hardware physics from bullets tearing chunks in the walls to wind effects on cloth and shattered glass killing enemies. Mirror's Edge with PhysX effects enabled is a totally different game than with it disabled. The game is a lot of fun and well worth the purchase price if you don't mind a steep learning curve as to the controls and sometimes frustrating level design.
The game developers had a good idea with "Runner Vision" and the red pathways but this game just doesn't have the freedom one would expect from a game that uses physics throughout. The game is really about finding the one correct path to escape, with little in the form of alternative routes that might have made it more fun. NVIDIA hardware runs this game best with PhysX and performance with it enabled takes a hit due to the added effects you get. Playing this game without PhysX is not an option to me as a gamer, as the enhanced visuals in the game due to hardware physics being enabled make this game a wholly different animal. One thing though on this game, you can and will get very dizzy if you just play the game all the way through without using the reticule to aim as vertigo is an effect that I experienced while playing the game. Two NVIDIA GeForce GTX280 cards in SLI mode allow this game to run almost totally smooth even at 1920x1200 16xQ FSAA, 16x AF, with PhysX enabled in most areas.
- Mirror's Edge Story
- Mirror's Edge Game play and Controls
- Mirror's Edge Graphics and Sound
- Mirror's Edge PhysX Effects
- Mirror's Edge System Requirements