Articles :: Building A Low Cost SLI Gaming System: Part One ::

Doc Overclock · 04-26-2006 · Category: Guides


As you can now see it is really not that hard at all to build your own gaming system and to do it without spending all your hard earned cash doing so. This was not meant to be an actual building guide, but more a general guide in rules governing building your own system, one that works for what you need and is cool to show off to your friends and family as well. Saying the words I built this, always gives the builder a sense of pride and accomplishment, especially when reflecting and talking about his custom made machine. That in itself is more than half the fun of this whole idea and when you save money and get a better quality system out of the event that just compounds the entire experience for the builder.

Planning and executing your plan is really what this is all about as lets face it, this is not rocket science by any means, just time consuming and sometimes a bit tedious when working in tight spaces. Beyond that, it is really an adventure in electricity my friends. Companies like Dell and Gateway make some good systems, but many of their systems use substandard and low budget parts to keep costs down, and still they charge more money if the moniker gaming machine is attached, hiking the cost up another notch. This turned out to be a nice little gaming system that played all the games we ran on it just fine, and games that take advantage of SLI technology like F.E.A.R and Quake 4 played even better. All right then that about makes this a wrap folks, I hope you got something out of this little ditty that will help you on your way to building your own machine. Good luck and remember to have fun, after games are supposed to be fun, so building a system to play them on should be too.

Until next time everyone...

Doc out

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  1. Introduction
  2. Buying Your System Parts
  3. Our System Parts
  4. The EVGA 6600GT SLI Cards
  5. A $600.00SLI Gaming System
  6. Test Setup and Overclocking
  7. Performance
  8. Conclusion

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